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C Programming Absolute Beginner's Guide

C Programming Absolute Beginner's Guide

Author: Greg Perry

Publisher: Que Publishing

ISBN: 9780133414240

Category: Computers

Page: 352

View: 210

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Updated for C11 Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn: • Discover free C programming tools for Windows, OS X, or Linux • Understand the parts of a C program and how they fit together • Generate output and display it on the screen • Interact with users and respond to their input • Make the most of variables by using assignments and expressions • Control programs by testing data and using logical operators • Save time and effort by using loops and other techniques • Build powerful data-entry routines with simple built-in functions • Manipulate text with strings • Store information, so it’s easy to access and use • Manage your data with arrays, pointers, and data structures • Use functions to make programs easier to write and maintain • Let C handle all your program’s math for you • Handle your computer’s memory as efficiently as possible • Make programs more powerful with preprocessing directives

Absolute Beginner's Guide to Programming

Absolute Beginner's Guide to Programming

Author: Greg M. Perry

Publisher: Que Publishing

ISBN: 0789729059

Category: Computers

Page: 416

View: 398

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This book teaches you everything you need to know to understand computer programming at a fundamental level. You will learn what the major programming langauiges are, how they work, and what to do.

Absolute Beginner's Guide to Minecraft Mods Programming

Absolute Beginner's Guide to Minecraft Mods Programming

Author: Rogers Cadenhead

Publisher: Que Publishing

ISBN: 9780133903225

Category: Games & Activities

Page: 401

View: 772

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Absolute Beginner's Guide to Minecraft® Mods Programming Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert! This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs… everything! Plus, you'll learn Java programming skills you can use anywhere. Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple! This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do! Here's a small sample of what you'll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft game modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing the Minecraft game Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Share your mods with the world

Absolute Beginner’s Guide to Python 2.6 Programming

Absolute Beginner’s Guide to Python 2.6 Programming

Author: Jason Lim

Publisher: Lulu Press, Inc

ISBN: 9781105433078

Category: Computers

Page: 92

View: 209

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Learn Python Programming in the quickest time possible with this concise app that teaches you all the essentials about Python programming. Written for people who have NO background in programming or are beginners. Zoom in on the most essential concepts with EXAMPLES! We cover the following topics: Introduction Hello World! Who Goes There? Count to 10 Decisions Debugging Defining Functions Advanced Functions Example Lists For Loops Boolean Expressions Dictionaries Modules More on Lists Revenge of the Strings File I/O How to Handle Errors

The Absolute Beginner’s Guide to Learn Database Programming Using Python GUI with PostgreSQL and SQL Server

The Absolute Beginner’s Guide to Learn Database Programming Using Python GUI with PostgreSQL and SQL Server

Author: Vivian Siahaan

Publisher: SPARTA PUBLISHING

ISBN:

Category: Computers

Page: 522

View: 279

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This book is a comprehensive guide to Python as one of the fastest-growing computer languages including Web and Internet applications. This clear and concise introduction to the Python language is aimed at readers who are already familiar with programming in at least one language. This hands-on book introduces the essential topic of coding and the Python computer language to beginners and pogrammers of all ages. This book explains relational theory in practice, and demonstrates through two projects how you can apply it to your use of PostgreSQL and SQL Server databases. This book covers the important requirements of teaching databases with a practical and progressive perspective. This book offers the straightforward, practical answers you need to help you do your job. This hands-on tutorial/reference/guide to PostgreSQL and SQL Server is not only perfect for students and beginners, but it also works for experienced developers who aren't getting the most from both databases. In designing a GUI and as an IDE, you will make use Qt Designer. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In chapter three, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In chapter four, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In chapter five, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables. In chapter six, you will get introduction of postgresql. And then, you will learn querying data from the postgresql using Python including establishing a database connection, creating a statement object, executing the query, processing the resultset object, querying data using a statement that returns multiple rows, querying data using a statement that has parameters, inserting data into a table using Python, updating data in postgresql database using Python, calling postgresql stored function using Python, deleting data from a postgresql table using Python, and postgresql Python transaction. In chapter seven, you will create dan configure PotgreSQL database. In this chapter, you will create Suspect table in crime database. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for this table. In chapter eight, you will create a table with the name Feature_Extraction, which has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. The six fields (except keys) will have a VARCHAR data type (200). You will also create GUI to display, edit, insert, and delete for this table. In chapter nine, you will create two tables, Police and Investigator. The Police table has six columns: police_id (primary key), province, city, address, telephone, and photo. The Investigator table has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for both tables. In chapter ten, you will create two tables, Victim and Case_File. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File table has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. You will create GUI to display, edit, insert, and delete for both tables as well.

The Absolute Beginner’s Guide to Learn Database Programming Using Python GUI with MariaDB and SQL Server

The Absolute Beginner’s Guide to Learn Database Programming Using Python GUI with MariaDB and SQL Server

Author: Vivian Siahaan

Publisher: SPARTA PUBLISHING

ISBN:

Category: Computers

Page: 535

View: 514

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This book is designed to introduce programmers to programming and computational thinking through the lens of exploring database. This book offers Python programmers one place to look when they need help guiding to Python as one of the fastest-growing computer languages including Web and Internet applications. This clear and concise introduction to the Python language is aimed at readers who are already familiar with programming in at least one language. This hands-on book introduces the essential topic of coding and the Python computer language to beginners and pogrammers of all ages. This book explains relational theory in practice, and demonstrates through two projects how you can apply it to your use of MariaDB and SQL Server databases. This book covers the important requirements of teaching databases with a practical and progressive perspective. This book offers the straightforward, practical answers you need to help you do your job. This hands-on tutorial/reference/guide to MariaDB and SQL Server is not only perfect for students and beginners, but it also works for experienced developers who aren't getting the most from both databases. In designing a GUI and as an IDE, you will make use Qt Designer. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In chapter three, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In chapter four, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In chapter five, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables. In chapter six, you will create dan configure database. In this chapter, you will create Suspect table in crime database. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for this table. In chapter seven, you will create a table with the name Feature_Extraction, which has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. The six fields (except keys) will have a VARCHAR data type (200). You will also create GUI to display, edit, insert, and delete for this table. In chapter eight, you will create two tables, Police and Investigator. The Police table has six columns: police_id (primary key), province, city, address, telephone, and photo. The Investigator table has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for both tables. In chapter nine, you will create two tables, Victim and Case_File. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File table has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. You will create GUI to display, edit, insert, and delete for both tables as well.

JavaScript

JavaScript

Author: Nathan Clark

Publisher: Createspace Independent Publishing Platform

ISBN: 1974581217

Category:

Page: 152

View: 454

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JavaScript Made Easy - a Step-by-Step Guide for Beginners Get the Kindle version FREE when purchasing the Paperback! Learning a programming language can seem like a daunting task. You may have looked at coding in the past, and felt it was too complicated and confusing. This comprehensive beginner's guide will take you step by step through learning one of the best programming languages out there. In a matter of no time, you will be writing code like a professional. JavaScript is a popular client-side scripting language that is used to develop products and applications to run in a web browser. Almost all applications that you see on the web will have JavaScript running in some form or another. There is no limit to the extent of functionality that can be created using JavaScript. What This Book Offers Made for Beginners This guide is written specifically for beginners. We take you step-by-step through writing your very first program, explaining each portion of code as we go along. We guide you through choosing an IDE, as well as the various elements of coding in JavaScript. 106 Practical Examples With each concept, we provide one or more example to illustrate the topic in a way that makes it easy to understand. We break examples down into their basic workings, and provide the output for you to compare to your own results. Introduction to JavaScript For newcomers to JavaScript we look at what the language has to offer, its origin and design goals, features and capabilities, as well as JavaScript based frameworks, before stepping into more in-depth topics. Key Topics Basics of JavaScript Writing Your First Program, Step-By-Step Basic Program Structure Which IDE to Choose Features and Uses of JavaScript Sample Applications Data Types Variables Operators Type Conversions Numbers Strings Booleans Working with Dates Get Your Copy Today!

Absolute Beginner's Guide to Microsoft Windows XP Media Center

Absolute Beginner's Guide to Microsoft Windows XP Media Center

Author: Steven D. Kovsky

Publisher: Que Publishing

ISBN: 0789730030

Category: Computers

Page: 408

View: 741

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A detailed overview of the new features of Microsoft's Windows XP Media Center Edition PCs furnishes information on installation and set up, how to integrate the PC with a home network or entertainment center, and how to use such features as the system's Remote Control Interface, My TV, My Music, My Pictures, My Videos, and Play DVD. Original. (Beginner)

Absolute Beginner's Guide to Programming, Third Edition

Absolute Beginner's Guide to Programming, Third Edition

Author: Greg Perry

Publisher:

ISBN: OCLC:1100911177

Category: Computer programming

Page: 432

View: 248

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No prior programming experience necessary! Absolute Beginner¿s Guide to Programming helps readers understand what programming really is. Readers not only get an overview of the job of programming, but also learn which specific skills are needed for certain jobs. Coverage includes how a computer interprets a program¿s instructions with insight into what goes on "under the hood" when a computer runs a program, how programming can and does relate to the Internet and the skills required for adding security to programs, and compiled versus interpreted languages like JavaScript and HTML. Absolute Beginner¿s Guide to Programming offers "hands on" programming for the "absolute beginner". Though there are hundreds of books for beginners about specific languages, this is the only book that takes today's programming environments and explains why each is important and where each works best.