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Beginning Java 9 Fundamentals

Beginning Java 9 Fundamentals

Author: Kishori Sharan

Publisher: Apress

ISBN: 9781484229026

Category: Computers

Page: 1037

View: 425

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Learn the basics of Java 9, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. Author Kishori Sharan walks you through writing your first Java program step-by-step. Armed with that practical experience, you'll be ready to learn the core of the Java language. Beginning Java 9 Fundamentals provides over 90 diagrams and 240 complete programs to help you learn the topics faster. The book continues with a series of foundation topics, including using data types, working with operators, and writing statements in Java. These basics lead onto the heart of the Java language: object-oriented programming. By learning topics such as classes, objects, interfaces, and inheritance you'll have a good understanding ofJava's object-oriented model. The final collection of topics takes what you've learned and turns you into a real Java programmer. You'll see how to take the power of object-oriented programming and write programs that can handle errors and exceptions, process strings and dates, format data, and work with arrays to manipulate data. This book is a companion to two other books also by Sharan focusing on APIs and advanced Java topics. What You’ll Learn Write your first Java programs with an emphasis on learning object-oriented programming in Java Work with data types, operators, statements, classes and objects Handle exceptions, assertions, strings and dates, and object formatting Use regular expressions Work with arrays, interfaces, enums, and inheritance Take advantage of the new JShell REPL tool Who This Book Is For Those who are new to Java programming, who may have some or even no prior programming experience.

Java Language Features

Java Language Features

Author: Kishori Sharan

Publisher: Apress

ISBN: 9781484233481

Category: Computers

Page: 895

View: 255

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Work with essential and advanced features of the Java programming language such as Java modules development, lambda expressions (closures), inner classes, threads, I/O, Collections, garbage collection, and more. Author Kishori Sharan provides over 50 diagrams and 290 complete programs to help you visualize and better understand the topics covered in this book. Java Language Features, Second Edition starts with a series of chapters on the essential language features provided by Java, including annotations, reflection, and generics. These topics are then complemented by details of how to use lambda expressions, allowing you to build powerful and efficient Java programs. The chapter on threads follows this up and discusses everything from the very basic concepts of a thread to the most advanced topics such as synchronizers, the fork/join framework, and atomic variables. This book contains unmatched coverage of Java NIO, the Stream API, the Path API, the FileVisitor API, the watch service, and asynchronous file I/O. With this in-depth knowledge, your data- and file-management programs will be able to take advantage of every feature of Java's powerful I/O framework and much more. Additionally, three appendices are available for free via the Download Source Code on apress.com. These appendices will give you a head start on the most important features of Java 10 and the new Java versioning scheme. What You’ll Learn Use essential and advanced features of the Java language Code Java annotations and inner classes Work with reflection, generics, and threads Take advantage of the garbage collector Manage streams with the Stream API Who This Book Is For Those new to Java programming and continues the learning Java journey; it is recommended that you read an introductory Java programming book first, such as Beginning Java Fundamentals, from Apress.

Pro Java 9 Games Development

Pro Java 9 Games Development

Author: Wallace Jackson

Publisher: Apress

ISBN: 9781484209738

Category: Computers

Page: 649

View: 872

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Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Java 13 Revealed

Java 13 Revealed

Author: Kishori Sharan

Publisher: Apress

ISBN: 9781484254073

Category: Computers

Page: 273

View: 740

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Explore the new Java programming language features and APIs introduced in Java 10 through Java 13. Java 13 Revealed is for experienced Java programmers looking to migrate to Java 13. Author Kishori Sharan begins by covering how to use local variable type inference to improve readability of your code and time-based release versioning of the Java platform to understand the Java release strategy. This book provides extensive coverage of the new HTTP Client APIs, which were introduced in Java 9 as a preview and was made a standard feature in Java 11. New Java features such as launching a single-file source code program and new switch syntax are discussed in detail. What You Will Learn Use local variable type inference to declare local variables using the var restricted type name introduced in Java 10 Take advantage of application class data sharing among JVMs for faster application startup Create HTTP requests, responses, and web sockets with the new HTTP Client APIs Run a single-file Java source code program using the java command without compiling it Apply the new switch statement and expressions to write compact and less error-prone code Work with text blocks in Java code About new APIs, deprecated APIs, and deprecated tools Who This Book Is For Java developers who want to update their Java skills from Java 9 to Java 13.

Data Structures and Program Design Using C++

Data Structures and Program Design Using C++

Author: D. Malhotra, PhD

Publisher: Mercury Learning and Information

ISBN: 9781683923718

Category: Computers

Page: 546

View: 192

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Data structures provide a means to managing large amounts of information such as large databases, using SEO effectively, and creating Internet/Web indexing services. This book is designed to present fundamentals of data structures for beginners using the C++ programming language in a friendly, self-teaching, format. Practical analogies using real world applications are integrated throughout the text to explain technical concepts. The book includes a variety of end-of-chapter practice exercises, e.g., programming, theoretical, and multiple-choice. Features: • Covers data structure fundamentals using C++ • Numerous tips, analogies, and practical applications enhance understanding of subjects under discussion • “Frequently Asked Questions” integrated throughout the text clarify and explain concepts • Includes a variety of end-of-chapter exercises, e.g., programming, theoretical, and multiple choice

Java APIs, Extensions and Libraries

Java APIs, Extensions and Libraries

Author: Kishori Sharan

Publisher: Apress

ISBN: 9781484235461

Category: Computers

Page: 813

View: 406

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This book completes the Apress Java learning journey and is a comprehensive approach to learning Java APIs, extensions, and modules such as Java EE integration, mobile Java modules, JavaFX, and JDBC. In this book, you'll learn how to build user interfaces with Swing and JavaFX as well as how to write network programs with the new Java 9 and much more. Java APIs, Extensions and Libraries is for Java programmers who are familiar with the fundamentals of the Java language and Java programming, who are now ready to call upon the power of extended Java functionality available from the huge array of Java APIs, extensions, and libraries. After reading and learning from this book you'll be ready to become a professional Java programmer. What You’ll Learn Extend your Java skills beyond the fundamental object-oriented concepts and core language features Apply Java Swing for building Java front ends Get started with Java network programming Connect to databases and access data from Java programs using the JDBC API Work with JavaFX, RMI (Remote Method Invocation), and JNI (Java Native Interface) Use the new scripting features of Java Who This Book Is For Java programmers who are familiar with the fundamentals of the Java language and Java programming.

Java for Absolute Beginners

Java for Absolute Beginners

Author: Iuliana Cosmina

Publisher: Apress

ISBN: 9781484237786

Category: Computers

Page: 612

View: 918

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Write your first code in Java using simple, step-by-step examples that model real-word objects and events, making learning easy. With this book you’ll be able to pick up the concepts without fuss. Java for Absolute Beginners teaches Java development in language anyone can understand, giving you the best possible start. You’ll see clear code descriptions and layout so that you can get your code running as soon as possible. After reading this book, you'll come away with the basics to get started writing programs in Java. Author Iuliana Cosmina focuses on practical knowledge and getting up to speed quickly—all the bits and pieces a novice needs to get started programming in Java. First, you’ll discover how Java is executed, what type of language it is, and what it is good for. With the theory out of the way, you’ll install Java, choose an editor such as IntelliJ IDEA, and write your first simple Java program. Along the way you’ll compile and execute this program so it can run on any platform that supports Java. As part of this tutorial you’ll see how to write high-quality code by following conventions and respecting well-known programming principles, making your projects more professional and efficient. Finally, alongside the core features of Java, you’ll learn skills in some of the newest and most exciting features of the language: Generics, Lambda expressions, modular organization, local-variable type inference, and local variable syntax for Lambda expressions. Java for Absolute Beginners gives you all you need to start your Java 9+ programming journey. No experience necessary. What You'll Learn Use data types, operators, and the new stream API Install and use a build tool such as Gradle Build interactive Java applications with JavaFX Exchange data using the new JSON APIs Play with images using multi-resolution APIs Use the publish-subscribe framework Who This Book Is For Those who are new to programming and who want to start with Java.

Java 9 Recipes

Java 9 Recipes

Author: Josh Juneau

Publisher: Apress

ISBN: 9781484219768

Category: Computers

Page: 661

View: 347

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Quickly find solutions to dozens of common programming problems encountered while building Java applications. Content is presented in the popular problem-solution format. Look up the programming problem that you want to resolve. Read the solution. Apply the solution directly in your own code. Problem solved! This revised edition covers important new features such as Java 9's JShell and the new modularity features enabling you to separate code into independent modules that perform discrete tasks. Also covered are the new garbage collection algorithm and completely revamped process API. Enhanced JSON coverage is provided as well as a new chapter on JavaServer Faces development for web applications. What You'll Learn Develop Java SE applications using the latest in Java SE technology Exploit advanced features like modularity and lambdas Use JShell to quickly develop solutions Build dynamic web applications with JavaScript and Project Nashorn Create great-looking web interfaces with JavaServer Faces Generate graphics and work with media such as sound and video Add internationalization support to your Java applications Who This Book Is For Both beginning Java programmers and advanced Java developers

Beginning Java Data Structures and Algorithms

Beginning Java Data Structures and Algorithms

Author: James Cutajar

Publisher: Packt Publishing Ltd

ISBN: 9781789533750

Category: Computers

Page: 202

View: 860

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Though your application serves its purpose, it might not be a high performer. Learn techniques to accurately predict code efficiency, easily dismiss inefficient solutions, and improve the performance of your application. Key Features Explains in detail different algorithms and data structures with sample problems and Java implementations where appropriate Includes interesting tips and tricks that enable you to efficiently use algorithms and data structures Covers over 20 topics using 15 practical activities and exercises Book Description Learning about data structures and algorithms gives you a better insight on how to solve common programming problems. Most of the problems faced everyday by programmers have been solved, tried, and tested. By knowing how these solutions work, you can ensure that you choose the right tool when you face these problems. This book teaches you tools that you can use to build efficient applications. It starts with an introduction to algorithms and big O notation, later explains bubble, merge, quicksort, and other popular programming patterns. You’ll also learn about data structures such as binary trees, hash tables, and graphs. The book progresses to advanced concepts, such as algorithm design paradigms and graph theory. By the end of the book, you will know how to correctly implement common algorithms and data structures within your applications. What you will learn Understand some of the fundamental concepts behind key algorithms Express space and time complexities using Big O notation. Correctly implement classic sorting algorithms such as merge and quicksort Correctly implement basic and complex data structures Learn about different algorithm design paradigms, such as greedy, divide and conquer, and dynamic programming Apply powerful string matching techniques and optimize your application logic Master graph representations and learn about different graph algorithms Who this book is for If you want to better understand common data structures and algorithms by following code examples in Java and improve your application efficiency, then this is the book for you. It helps to have basic knowledge of Java, mathematics and object-oriented programming techniques.

Digital Image Compositing Fundamentals

Digital Image Compositing Fundamentals

Author: Wallace Jackson

Publisher: Apress

ISBN: 9781484240601

Category: Computers

Page: 171

View: 800

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Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2.8 or 2.9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

Beginning Java EE 5

Beginning Java EE 5

Author: Kevin Mukhar

Publisher: Apress

ISBN: 9781430200840

Category: Computers

Page: 672

View: 829

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*J2EE 5 is a hot, emerging topic; timely to market *Book covers all other neww J2EE-related technologies, like EJB 3, JSP 2.1, etc. *Previous edition on 1.4 was excellent seller, with consistent low Amazon rank

Java for Absolute Beginners

Java for Absolute Beginners

Author: Iuliana Cosmina

Publisher:

ISBN: 148423779X

Category: Java (Computer program language)

Page:

View: 869

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Chapter 3: Getting Your Feet Wet; Using JShell; Java Fundamental Building Blocks; Access Modifiers; Introducing Modules; Configuring Modules; Determining the Structure: A Java Project; The HelloWorld! Project in IntelliJ IDEA; The HelloWorld! Project Compiled and Executed Manually; Putting the HelloWorld Class in a Package; Configuring the com.sandbox Module; Java Projects Using Build Tools (Mostly Gradle); Explaining and Enriching the Hello World! Class; Summary; Chapter 4: Java Syntax; Base Rules of Writing Java Code; Package Declaration; Import Section; Java "Grammar."