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Dungeons and Desktops

Dungeons and Desktops

Author: Matt Barton

Publisher: CRC Press

ISBN: 9781351273398

Category: Computers

Page: 618

View: 105

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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

InfoWorld

InfoWorld

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ISBN:

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Page: 84

View: 415

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Starflight: How the PC and DOS Exploded Computer Gaming

Starflight: How the PC and DOS Exploded Computer Gaming

Author: Jamie Lendino

Publisher: Steel Gear Press

ISBN: 9781957932019

Category: Computers

Page: 386

View: 593

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No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

Lands of Lore II

Lands of Lore II

Author: Ronald Wartow

Publisher: Brady

ISBN: 1566862884

Category: Games & Activities

Page: 268

View: 350

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A guide to playing the Westwood studios computer fantasy game, Lands of Lore Guardians of Destiny.

PC Mag

PC Mag

Author:

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ISBN:

Category:

Page: 330

View: 421

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Archaeogaming

Archaeogaming

Author: Andrew Reinhard

Publisher: Berghahn Books

ISBN: 9781785338748

Category: Social Science

Page: 236

View: 274

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Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

PC Mag

PC Mag

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Page: 356

View: 863

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Maximum PC

Maximum PC

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ISBN:

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Page: 148

View: 569

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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Folk Lore, Old Customs and Superstitions in Shakespeare Land

Folk Lore, Old Customs and Superstitions in Shakespeare Land

Author: J. Harvey Bloom

Publisher: Read Books Ltd

ISBN: 9781473340893

Category: Social Science

Page: 202

View: 830

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This vintage book contains a fascinating treatise on the customs and traditions of England, with information on its folklore, history, and more. From folk rhymes and funeral customs to brewing ale and the occult, this volume contains a wealth if information that will appeal to those with an interest in England and it's people. Contents include: "The Farmer and his Men", "Family Life: Marriage", "Christening and Birth Customs", "Children's Complaints", "Women's Indoor Work-Baking", "Brewing", "Washing", "Death and Funeral Customs", "The Husband and Wife", "Dress", "Farm Buildings", "The farm-house and Cottage", et cetera. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with its original artwork and text. First published in 1929.